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Game Over for Brain Tumours

During the pandemic, The Brain Tumour Charity pivoted to gaming to keep the fundraising going. Tasked with capturing a younger demographic mid-pandemic, I developed two distinct visual routes — built for maximum impact and 100% execution within lockdown constraints.

Illustrative fundraising guide for a campaign, mocked up in a tablet device
The solution

When the pandemic halted photography, I challenged the standard production route.

I engineered a flexible, illustrative framework and a custom graphic overlay system to reimagine stock assets, ensuring the brand remained vivid and cohesive across all channels. The result wasn’t just a workaround; it was a high-performance campaign that earned significant praise from those in the gaming industry.

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I always develop several creative routes before refining the final direction. This concept was an early contender — ultimately set aside due to time constraints, but it reflects the depth of exploration and process behind the chosen idea.

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